
Moe-Eyes can't jump, however, so you'll need to release the statues from your control then take on the invisible platforms as Mario himself - navigating the platforms from memory. Similar to Moai statues, these sunglass-wearing carvings can be captured by Mario, and their sunglasses used to reveal invisible platforms. Make it to the other side and you'll find an entirely fresh area of the Sand Kingdom to explore, inhabited by new enemies named Moe-Eyes. Journey further through the ruins and you are now presented with aerial platforms, tricky moving sections where you need to throw Mario's hat Cappy to collect coins and set off waves of fire to destroy blocks in your path, all while the platform you are on is mid-flight.

And the moment you leap out of the wall at the other end back into full 3D is something I've gone back and watched on streams again and again. It's an idea similar to the wall-inhabiting gameplay in Zelda: A Link Between Worlds, but expanded here into a full platforming experience. Venture further past Tostarena and explore the Sand Kingdom's ancient architecture, via those 2D Mario sections where you are converted to a NES-style sidescroller. Or, for example, this whole ice platforming section hidden beneath a sinkhole (skip to 6:30 in the video below): And yet each of their levels stretches much further, includes rocket ships and warp pipes to whole other areas, and hides secrets atop buildings and frozen within oases. The Sand Kingdom's Tostarena is just a handful of dusty buildings. New Donk City appears to be only a handful of city blocks. The game's Kingdoms are stuffed with things which you'll initially overlook. I also got to play using the Switch's Pro Controller, which proved far easier to get to grips with.Ībove everything else, the one thing which became obvious from more time with the game is how much of Odyssey lies hidden. But, after a further hour, it became clear that any initial playtime really only scratched the surface. After my initial 30 minutes with the game I'd thought I'd got a decent glimpse of what these two areas had to offer.

No longer limited by time, I was able to better explore the two Kingdom areas of Odyssey playable on the show floor.


So, towards the end of E3 week, I went back for a much longer follow-up session. It left a big impression, but I couldn't help feel like I needed more time to properly understand everything happening on screen before me. It's been a week since I first played Super Mario Odyssey and got a brief glimpse at its brilliantly bizarre worlds - as well as its slightly baffling motion controls.
